Primjena imerzivnih rješenja u formiranju profesionalnih kompetencija budućih nastavnika
DOI:
https://doi.org/10.15291/ai.4825Ključne riječi:
imerzivne tehnologije, pedagoško obrazovanje, profesionalne kompetencije, obrazovanje učitelja, digitalna kompetencija, predmetna diferencijacija, imerzivna obrazovna okruženjaSažetak
Imerzivne tehnologije postaju moćan alat za transformaciju obrazovanja učitelja, stvarajući neviđene mogućnosti za formiranje profesionalnih kompetencija budućih učitelja kroz uranjanje u virtualna obrazovna okruženja. Ova studija ispituje različite imerzivne tehnologije učenja, uključujući virtualnu obrazovnu stvarnost, proširenu obrazovnu stvarnost, miješanu obrazovnu stvarnost, te istražuje obrazovne platforme kao sredstvo stvaranja imerzivnog obrazovnog okruženja. Uvođenje ovih tehnologija posebno je relevantno u kontekstu digitalizacije obrazovanja i poteškoća u nastavi uzrokovanih ratom, koje potiču potragu za inovativnim oblicima obrazovanja učitelja. Cilj istraživanja jest ispitati primjenu suvremenih online animacijskih tehnologija u obrazovanju visokoškolskih stručnjaka. Metodologija se temelji na empirijskom istraživanju koje je obuhvatilo anketu provedenu na 60 studenata pedagoških studija. Istraživanje je pokazalo da se imerzivne tehnologije percipiraju kao najučinkovitije za razvoj digitalne kompetencije (prosječna ocjena 4,6 na ljestvici od 5 stupnjeva, 85% pozitivnih ocjena) te za usvajanje suvremenih obrazovnih tehnologija (4,5 bodova, 82%). Utvrđene su značajne razlike u dostupnosti imerzivnih tehnologija između obrazovnih ustanova u glavnom gradu (83% studenata imalo je iskustva s VR-om) i regionalnih obrazovnih ustanova (35%). Identificirana su tri najučinkovitija modela za integraciju imerzivnih tehnologija: modeliranje stvarnih profesionalnih situacija (učinkovitost 4,8 bodova), kombinirana upotreba različitih vrsta tehnologija (4,6 bodova) i uključivanje studenata u razvoj imerzivnih obrazovnih proizvoda (4,5 bodova). Rezultati istraživanja imaju praktičnu vrijednost za razvoj strategija za tehnološku modernizaciju obrazovanja učitelja u Ukrajini.
Reference
Ali, S. 2022. The effectiveness of immersive technologies for future professional education. Futurity Education, 2(2), pp.14–22. https://doi.org/10.57125/FED/2022.10.11.25
Alnagrat, A., Che Ismail, R., Syed Idrus, S.Z. and Abdulhafith Alfaqi, R.M. 2022. A review of extended reality (XR) technologies in the future of human education: Current trend and future opportunity. Journal of Human Centered Technology, 1(2), pp.81–96. https://doi.org/10.11113/humentech.v1n2.27
Alqahtani, E.S. and Alnajdi, S.M. 2024. Potential obstacles to adopting augmented reality (AR) technologies as pedagogical tools to support students learning in higher education. Interactive Learning Environments, 32(7), pp.3136–3145. https://doi.org/10.1080/10494820.2023.2167840
Bakhmat, N., Maksymchuk, B., Maksymchuk, I. and Malimon, O. 2022. Modernization of future teachers’ professional training: On the role of immersive technologies. Futurity Education, 2(1), pp.35–44. https://doi.org/10.57125/FED/2022.10.11.22
Bakhov, I., Rudenko, Y., Dudnik, A., Pavliuk, R. and Takhinova, Z. 2021. Problems of teaching future teachers of humanities the basics of fuzzy logic and ways to overcome them. International Journal of Early Childhood Special Education, 13(2), pp.844–854. https://doi.org/10.9756/INT-JECSE/V13I2.211127
Bermejo, B., Juiz, C., Cortes, D., Oskam, J., Moilanen, T., Loijas, J., Govender, P., Hussey, J., Schmidt, A.L., Burbach, R., King, D., O’Connor, C.
and Dunlea, D. 2023. AR/VR teaching-learning experiences in higher education institutions (HEI): A systematic literature review. Informatics, 10(2), p.45. https://doi.org/10.3390/informatics10020045
Billingsley, G., Smith, S., Smith, S. and Meritt, J. 2019. A systematic literature review of using immersive virtual reality technology in teacher education. Journal of Interactive Learning Research, 30(1), pp.65–90. https://www.learntechlib.org/primary/p/176261/
Buragohain, D., Deng, C., Sharma, A. and Chaudhary, S. 2024. The impact of immersive learning on teacher effectiveness: A systematic study. IEEE Access, 12, pp.35924–35933. https://doi.org/10.1109/ACCESS.2024.3373541
Grybiuk, O. 2021. Immersive technologies in education: Features of cognitive development of a child in a virtual environment in the process of research learning. Modern Information Technologies and Innovation Methodologies of Education in Professional Training Methodology Theory Experience Problems, 62, pp.138–161. https://doi.org/10.31652/2412-1142-2021-62-138-148
Guo, X., Guo, Y. and Liu, Y. 2021. The development of extended reality in education: Inspiration from the research literature. Sustainability, 13(24), p.13776. https://doi.org/10.3390/su132413776
Hales, P. and Kalyvaki, M. 2017. Immersive learning experiences in teacher education. In: Society for Information Technology & Teacher Education International Conference, pp.1586–1587. Association for the Advancement of Computing in Education (AACE). https://www.learntechlib.org/primary/p/177439/
Kulyk, O. 2024. Role of immersive technologies in teaching the Ukrainian language. Humanities Science Current Issues, 2(75), pp.231–234. https://doi.org/10.24919/2308-4863/75-2-36
Kuznetsov, R.M. 2025. Immersive technologies in the process of training bachelors of vocational education (specialization – Construction and welding). In: Ukrainian Society in Development Perspectives, pp.761–768. https://iod.gov.ua/content/events/72/vi-vseukrayinska-mizhgaluzeva--naukovo-praktichna-onlayn-konferenciya-ukrayinske-suspilstvo--u-perspektivah-rozvitku--istorichniy--socialno-politichniy--osvitno-pedagogichniy-aspekti_publications.pdf?1744869134.7518
Leshchenko, T., Zhovnir, M. and Yufymenko, V. 2022. Immersive technologies in language education: From theory to practical implementation. Innovative Pedagogy, 2(54), pp.13–17. https://doi.org/10.32782/2663-6085/2022/54.2.2
Lowell, V. 2024. Extended reality (XR) for authentic learning: New frontiers in educational technology. The Journal of Applied Instructional Design, 13(4). https://doi.org/10.59668/2033.19042
MacDowell, P., Beaumier, A., Gaetz, C., Lambert, C., MacKay, M., Olson, B., Thompson, C. and Wang, Q. 2023. Designing AR/VR learning experiences for K-12 and higher education. Immersive Learning Research-Practitioner, 1(1), pp.113–118. https://doi.org/10.56198/A6PFY55T8
Makedon, V., Myachin, V., Aloshyna, T., Cherniavska, I., Karavan, N. 2025a. Improving the Readiness of Enterprises to Develop Sustainable Innovation Strategies through Fuzzy Logic Models. Economic Studies (Ikonomicheski Izsledvania), 34(5), pp.165-179. https://archive.econ-studies.iki.bas.bg/2025/2025_05/2025_05_09.pdf
Makedon, V., Myachin, V., Kuriacha, N., Chaika, Yu., & Koptilyi, D. 2025b. Development of strategic management of a corporation through the implementation of scenario analysis. Scientific Bulletin of Mukachevo State University. Series “Economics”, 12(2), pp.135-146. https://doi.org/10.52566/msu-econ2.2025.135.
Mariukhnich, T. 2024. Immersive technologies in pedagogical education: Acquiring skills in a new dimension. In: Digital Transformation in Education, pp.243–246. https://ekhnuir.karazin.ua/handle/123456789/18776
Maulidah, G. and Christyodetaputri, J.H. 2025. Beyond engagement: Integrating AR and VR for inclusive learning in K–higher education. Sinergi International Journal of Education, 3(1), pp.26–40. https://doi.org/10.61194/education.v3i1.630
Osypova, N., Kokhanovska, O., Yuzbasheva, G. and Kravtsov, H. 2021. Implementation of immersive technologies in professional training of teachers. In: International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications, pp.68–90. Springer. https://doi.org/10.1007/978-3-030-77592-6_4
Selvakumar, S. and Sivakumar, P. 2025. Immersive learning technology for teacher education: A systematic literature review. Journal of Learning for Development, 12(1), pp.56–75. https://doi.org/10.56059/jl4d.v12i1.1500
Shyshkina, M.P. and Nosenko, Y.G. 2023. Promising technologies with elements of artificial intelligence for professional development of teaching staff. Physical and Mathematical Education, 38(1), pp.66–71. https://doi.org/10.31110/2413-1571-2023-038-1-010
Suh, A. and Prophet, J. 2018. The state of immersive technology research: A literature analysis. Computers in Human Behavior, 86, pp.77–90. https://doi.org/10.1016/j.chb.2018.04.019
Tene, T., Marcatoma Tixi, J.A., Palacios Robalino, M. de L., Mendoza Salazar, M.J., Vacacela Gomez, C. and Bellucci, S. 2024. Integrating immersive technologies with STEM education: A systematic review. Frontiers in Education, 9, p.1410163. https://doi.org/10.3389/feduc.2024.1410163
Van der Want, A.C. and Visscher, A.J. 2024. Virtual reality in preservice teacher education: Core features, advantages and effects. Education Sciences, 14(6), p.635. https://doi.org/10.3390/educsci14060635
Yaremchuk, N. 2022. Immersive technologies in professional distance training of primary school teachers. Continuing Professional Education: Theory and Practice, 73(4), pp.61–68. https://doi.org/10.28925/1609-8595.2022.4.6
Yuldashev, O.K., Khomiachenko, S.I. and Yuldashev, S.O. 2022. Organizational and legal model of competency-based education as a means of the transition to innovative economy. Danube, 13(2), pp.107–118. https://doi.org/10.2478/danb-2022-0007
Preuzimanja
Objavljeno
Broj časopisa
Rubrika
Licenca
Autorska prava (c) 2026 Halyna Kuznetsova, Nataliya Maftyn, Larysa Maftyn, Nadiia Rostykus, Yuriy Dzekun, Serhii Cheripko

Ovo djelo je licencirano pod licencom Creative Commons Attribution 4.0 Međunarodna licenca.


