Contemporary needs of animation programmes in business tourism
DOI:
https://doi.org/10.15291/oec.4562Keywords:
animation programs; business tourism; trends; technology; sustainabilityAbstract
Tourism is most often viewed as a human need arising from the modern way of life, characterized by a specific need for activity, participation, and engagement. Business events and tourism are different but closely related services that a destination offers to visitors who seek a different experience during their stay. Every tourist destination and facility must diversify its service offerings by relying on various attractions, where animation holds great potential for expanding the offer, especially in terms of diversity. Animation, as a type of activity, explains its attractiveness through innovative content, diversity of technological approaches, and the broad possibilities of using and implementing animation in various spheres of socio-cultural activities. Accordingly, animation programs as part of the business tourism offering are an important element in meeting the needs of the modern guest, as they represent an aspect that can provide more than expected. Delighting participants after or outside of business activities is a challenge that offers an opportunity for significant growth and development among competing events. Participants expect nothing less than an unforgettable experience, which creates additional pressure on organizers to find ways to add value to the event experience. The constant pursuit of differentiation is key to capturing guests' attention and ensuring the success of the event and this is precisely the research problem. Which trends in animation programmes are best suited to the needs of modern business event users. The research was conducted through interviews with six respondents directly involved in the organization of business events. The research was conducted during February and March 2023. The results showed that, alongside leading trends in technology and sustainability, innovation and creativity stand out the most. Therefore, digital solutions at live events, combined with well-designed sustainable and socially-oriented animation programs, have the potential to become an integral part of the business industry. The contribution of this work is reflected in the analysis of trends in animation programs at business events and in defining specific trends that will characterize the offerings of animation programs in business tourism in the coming period.
References
Ariza-Colpas, P.P., Piñeres-Melo, M.A., Morales-Ortega, R.C., Rodriguez-Bonilla, A.F., Butt-Aziz, S., Naz, S., del Carmen Contreras-Chinchilla, L., Romero-Mestre, M., Ascanio, R. A. V. (2023) Augmented Reality and Tourism: A Bibliometric Analysis of New Technological Bets in the Post-COVID Era, Sustainability, 15(21):15358. https://doi.org/10.3390/su152115358
BIWORDWIDE (2023) What is gamification?, https://www.biworldwide.com/gamification/what-is-gamification/ >, [pristupljeno 04.01.2023.]
Buathong, K., Lai, P.-C. (2017) Perceived attributes of event sustainability in the MICE industry in Thailand: A viewpoint from governmental, academic, venue and practitioner, Sustainability, 9(7), 1151. doi:10.3390/su9071151
Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., Ivkovic, M. (2010) Augmented reality technologies, systems and applications, Multimedia Tools and Applications, 51(1), str. 341–377. doi:10.1007/s11042-010-0660-6
Draper, J., & Neal, J. A. (2018) Motivations to attend a non-traditional conference: Are there differences based on attendee demographics and employment characteristics?, Journal of Convention & Event Tourism, 19(4-5), str. 347-373, doi: 10.1080/15470148.2018.1496504
Dredge, S. (2016) The Complete Guide to Virtual Reality – Everything You Need to Get Started, https://www.theguardian.com/technology/2016/nov/10/virtual-reality-guide-headsets-apps-games-vr >, [pristupljeno 04.01.2023.]
Orthodoxou, D. L., Loizidou, X. I, Gavriel, A., Hadjiprocopiou, S., Petsa, D. i Demetriou, K. (2022) Sustainable business events: The perceptions of service providers, attendees, and stakeholders in decision-making positions, Journal of Convention & Event Tourism, 23 (2), str. 154-178, doi: 10.1080/15470148.2021.1964666
Gursoy, D., Malodia, S., Dhir, A. (2022). The metaverse in the hospitality and tourism industry: An overview of current trends and future research directions, Journal of Hospitality Marketing & Management, 31:5, str. 527-534, doi: 10.1080/19368623.2022.2072504
Hamari, J. (2019). Gamification. In G. Ritzer & C. Rojek (Eds.), The Blackwell Encyclopedia of Sociology, New York John Wiley & Sons.
https://www.ibtmworld.com/en-gb/blog/event-management/sustainable-trends-mice-industry.html
Iwamoto, H., Matsuo, T., Sugiyama, Y. (2021) An analysis of preferences of convention attendees in the time of Covid-19 pandemic, 2021 10th International Congress on Advanced Applied Informatics (IIAI-AAI), Niigata, Japan, str. 684-687, doi: 10.1109/IIAI-AAI53430.2021.00122.
Iwamoto, H., Matsuo, T., Sugiyama, Y. (2020) Examining the importance of networking, venue, and tourism resources in international convention, 2020 9th International Congress on Advanced Applied Informatics (IIAI-AAI), Kitakyushu, Japan, str. 627-632, doi: 10.1109/IIAI-AAI50415.2020.00129.
Kos, D. (2022) Kongresna i event industrija u 2022: Kako je dobro vidjeti te opet - na eventu uživo!, Poslovni turizam, https://www.poslovniturizam.com/mice-magazin/brojke-trendovi/kongresna-i-event-industrija-u-2022-kako-je-dobro-vidjeti-te-opet-na-eventu-uzivo/3922/ >, [pristupljeno 04.01.2023.]
Lee, W., Xiong, L., Hu, C. (2012) The effect of Facebook users’ arousal and valence on intention to go to the festival: Applying an extension of the technology acceptance model, International Journal of Hospitality Management, 31(3), str. 819–827.
Madray, J. S. (2020) The Impact of COVID-19 on Event Management Industry, International Journal of Engineering Applied Sciences and Technology, 5 (3), str. 533-535.
Mair, J., Laing, J. (2013) Encouraging pro-environmental behaviour: The role of sustainability focused events, Journal of Sustainable Tourism, 21(8), str.1113–1128.
Malek, K., Tanford, S., Baloglu, S. (2018) Evaluating Event Effectiveness Across Alternate Platforms, Event Management, 22(2), str. 135–151, doi:10.3727/152599518x15173355843307
Pekovic, S., Djekic, A., Markovic, V., Bojbasa, M., Perovic, D. (2019) The influence of animation programmes on tourists' satisfaction: the role of animators. Sport Mont, 17(3), str. 113-115. doi: 10.26773/smj.191020
Santos, J.A.C., Santos, M.C., Pereira, L.N., Richards, G., Caiado, L. (2020) Local food and changes in tourist eating habits in a sun-and-sea destination: a segmentation approach, International Journal of Contemporary Hospitality Management, Vol. 32 No. 11, str. 3501-3521, doi: 10.1108/ IJCHM-04-2020-0302
Sheehan, A. (2023) 11 Best Augmented Reality Apps to Enhance The Shopping Experience, https://www.oberlo.com/blog/augmented-reality-apps >, [pristupljeno 04.01.2023.]
Trišić, I., Arsenov-Bojović, V. (2018) The Role Of Mice Industry In Tourism Development, 3rd International Scientific Conference Tourism in Function of Development of the Republic of Serbia – Tourism in the Era of Digital Transformation, University of Kragujevac, Faculty of Hotel Management and Tourism in Vranjačka Banja, Vrnjačka Banja, Serbia, str. 275 – 293.
United Nations Environment Programme. (2012) Sustainable events guide: Give your large event a small footprint. Paris, France: UNEP


